Seems like your scaling is off for the engine. Its very likely that the mesh is correct but due to the distance you are looking at it, and because it is so big, Roblox approximates the mesh. Try exporting it at 0.01 scale and looking at it from closer.
So I was about to do that when I saw [RenderFidelity], which was set to automatic. I changed it to precise, and it worked!
didn’t have that problem before (I came back to Roblox studio after 1-2 years)
Anyway thx