Broken mesh and texture when uploading to roblox

Hi!
So I made a hazmat suit (it’s not complete yet, I just made the helmet)
And when I upload it to studio, it will break
Let me show you:

blender:

Substance Painter:

And I also re-export the mesh from Substance Painter…
What is going on here?

Studio: (sb is the reexported from substance painter)

1 Like

Seems like your scaling is off for the engine. Its very likely that the mesh is correct but due to the distance you are looking at it, and because it is so big, Roblox approximates the mesh. Try exporting it at 0.01 scale and looking at it from closer.

2 Likes

So I was about to do that when I saw [RenderFidelity], which was set to automatic. I changed it to precise, and it worked!
didn’t have that problem before (I came back to Roblox studio after 1-2 years)
Anyway thx :slight_smile:

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.