Hello developers, I am trying to import my mesh plane into Roblox from Blender, and It’s over 200 parts meaning I need to import it 2 times. However, even when I’m importing the same part of the mesh it un aligns with the rest of the mesh and resizes it when the ‘rescale if mesh is to big’ box is unchecked, like so,
I think you need to scale down the size of the model. Blender models by default are huge in roblox when you import them as an FBX. If you set the scale on the export screen to 0.01 instead of the 1 by default then itll be easier to work with. Make sure to press CTRL + A and click All Transformations with all your parts highlighted. Then export, and when you import into Roblox press Yes when it asks if you want to import with location data. This should put everything exactly where it belongs. Then I would recommend welding the parts or something so you don’t accidentally move one and have to re-import. Let me know if this works and if it doesn’t I can take a look at it for you. I’m currently working so I may be slow to reply.