Broken Mesh Importer

Hello developers, I am trying to import my mesh plane into Roblox from Blender, and It’s over 200 parts meaning I need to import it 2 times. However, even when I’m importing the same part of the mesh it un aligns with the rest of the mesh and resizes it when the ‘rescale if mesh is to big’ box is unchecked, like so,

While it’s meant to look like this;

If anyone can help me I would love it.

Please note I am going out with family in the next 10-15 minutes so I may not be quick to respond!

EDIT: If you need me to I can send the blender file in DM’s.

I think you need to scale down the size of the model. Blender models by default are huge in roblox when you import them as an FBX. If you set the scale on the export screen to 0.01 instead of the 1 by default then itll be easier to work with. Make sure to press CTRL + A and click All Transformations with all your parts highlighted. Then export, and when you import into Roblox press Yes when it asks if you want to import with location data. This should put everything exactly where it belongs. Then I would recommend welding the parts or something so you don’t accidentally move one and have to re-import. Let me know if this works and if it doesn’t I can take a look at it for you. I’m currently working so I may be slow to reply.

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Thank you so much for this, I haven’t thought about it at all, I believe it would help so much!

Glad I could help. I don’t check here super often but if you ever have any questions feel free to send me a message. Good luck with your game!