---function for radgoll---
--<<<<<<<<<<<<<>>>>>>>>>>>>>-
local function radgoll(player)
local character = player.Character
for i,v in pairs(character:GetChildren()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Part0
v.Enabled = false
end
end
character.HumanoidRootPart.CanCollide = false
end
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
wait(5)
radgoll(plr)
end)
end)