Broken textures while exporting characters. [GFX]

Hello!

Me and others Roblox users have the same problem. Problem is with exporting character textures from Roblox Studio to Blender.
What I mean? I mean when I exports character textures then I have files like: .mtl, .obj and _diff.
image

file named “Handle1_diff” is named by accessory name but accessory name is always “Handle”. When you will rename “Handle” to e.g. “Mask” the file name will be “Mask1_diff”
File with textures have: Character and accessories textures.

Before problem, file was named by model name(e.g RussoTalksText.png) and file with textures has character textures only.

When you will separate accessories from model like this:
image

We will get this in files:

A lot of Roblox users with this problem needs help so if you have any idea how to fix that, reply to this post :).

1 Like

It seems the only problem is the file names. Am I correct?

This was 3 months ago because roblox Edited API which causes it to be like this, it was changed to Detect Accessories by default sadly i don’t think we can fix the name detection but Importing to blender is still working for me.

Grouping can also result in separating Textures
though, it’s not ideal to do that and you should try Dragging Parts outside Accessories then re-position (if it was automatically moved)