Broken Textures

So I recently uploaded a model I was working on in blender cause I’m trying to learn blender to make some models such as low-poly, etc and I tested it out on my roblox avatar but unfortunately it came out looking like this in the roblox studio but it didn’t in blender. How do I get it fixed?

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Try exporting as .fbx instead of .obj

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I’m not exactly sure. Are you using the same material for all parts? Try using separate materials, I guess? Or perhaps export piece by piece instead?

The fbx files are not showing when I’m trying to insert them into Roblox Studio

Mmm I assume that your model is a mesh I believe, Add a meshpart from Workspace and then you have MeshID and Texture, you can upload texture as a decal and then for mesh, I believe there is a little folder icon in MeshID, press that and then import it as .fbx