Is there free code? I would like to add another option that would be the color of the objects, this option would be for the user to enter the colors they want and one of those colors will be chosen randomly and applied to the object
Great plugin, Is it possible you could add terrain material exemptions? This would definitely save a significant amount of time so I won’t have to spend time removing undesired models/meshes post-placement.
LES GO. i liked brushtool v1, now a 2.0?? definetly using thid.
Any possiblity you can add a % of spawn, I use this mostly for tree placement so I select all of my trees at once and start dragging my heart away although I have a mixture of live and dead trees. Instead of making more duplicate of live trees it’d be cool to control the % that an object could be spawned.
Bump, would still love use of this feature if it was ever added
A “only surface brush” feature, basically it would work like that:
- Choosing a part that you want to brush on only (could be multiple part selection).
- Brush!
It’s kind of like alpha-lock on Ibis Paint.
Hopefully this makes sense. Anyways, very awesome plugin.
I think this is an excellent tool but I wish it had more brush properties. For example, it would be useful to toggle a setting so that objects created by the brush don’t collide with each other, or be able to more accurately control the “radius” of the spawning objects. In the meantime, this is very useful for adding little details though.
Edit: quick clarification on the collisions I was talking about. The brush just doesn’t recognize the parts that it created as being a surface that I can paint on, it would be very useful to have a toggle this.
This plugin seams to conflict with Roblox’s model streaming. For some reason, models that were brushed onto an area all have their LOD’s render in one spot.
Would really love if we could folder the list of assets we have added to the brushtool, would make brushing multiple assets a lot easier and increase work flow when using this.