Bubble chat and Dialogue chat overriding

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I am using a “Dialog” instance for my game but it seems to be overriding with the built-in bubble chat

The only way to fix this for the player seems to be disabling the bubble chat, but I am unable to do the same for the NPC

Is there any way to fix this or should I just be using a custom chat system? :thinking:

1 Like

One more thing to state is I’m using LegacyChatService, it works fine with TextChatService

i’ll just mark this as the solution since nobody is replying

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