Bubble Chat starts appearing twice after player death

Bubble Chat starts appearing twice after player death.

obraz

My script:

local ChatService = game:GetService("Chat")
ChatService.BubbleChatEnabled = true

ChatService:SetBubbleChatSettings({
	BackgroundColor3 = Color3.fromRGB(33, 33, 33),
	TextColor3 = Color3.fromRGB(250,250,250),
	Font = Enum.Font.Code,
	CornerEnabled = false,
	Transparency = 0,

	VerticalStudsOffset = 0,
	BubbleDuration = 3,
})

I tried moving this from ReplicatedStorage to StarterPlayerScripts, but it still wouldn’t work.

EDIT: Removing “BubbleDuration” seems to fix the problem, but I still want to reduce duration to 3 seconds.