Bubble Chat starts appearing twice after player death.
My script:
local ChatService = game:GetService("Chat")
ChatService.BubbleChatEnabled = true
ChatService:SetBubbleChatSettings({
BackgroundColor3 = Color3.fromRGB(33, 33, 33),
TextColor3 = Color3.fromRGB(250,250,250),
Font = Enum.Font.Code,
CornerEnabled = false,
Transparency = 0,
VerticalStudsOffset = 0,
BubbleDuration = 3,
})
I tried moving this from ReplicatedStorage to StarterPlayerScripts, but it still wouldn’t work.
EDIT: Removing “BubbleDuration” seems to fix the problem, but I still want to reduce duration to 3 seconds.