Before I immerse myself in several hours of debugging, would I wonder if anyone has any clue for this bug?
For some reason, by testing multiplayer in Studio, a player’s ProximityPrompt is appearing for the two players at the same time, as below:
However, I did a simple test with a new Baseplate project, creating a part and a ProximityPrompt inside this part, but in this case, the problem did not occur.
In this way, something is wrong in my game only.
Does anyone have any idea what might be generating this problem?
You solved the riddle!
I was doing a manual MaxActivationDistance treatment via script and I was leaving it with a very high value.
I lowered the value to 100 and now the problem is solved.
You saved me many hours of work.
Thank you very much!
Anything you want to occur locally (for a single user) must be handled by local scripts only as they run client-side and do not replicate to the entire server.