Hi everyone! Today I encountered a very terrible bug. I use regular A-Chassis. I didn’t do anything in their scripts
--[[Driver Handling]]
--Driver Sit
car.DriveSeat.ChildAdded:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
--Distribute Client Interface
car.DriveSeat.Anchored = false
local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent)
car.DriveSeat:SetNetworkOwner(p)
local g=script.Parent["A-Chassis Interface"]:Clone()
g.Parent=p.PlayerGui
wait(.2)
game:GetService("ReplicatedStorage")["Для запуска машины"]:FireClient(game.Players:GetPlayerFromCharacter(child.Part1.Parent))
end
end)
--Driver Leave
car.DriveSeat.ChildRemoved:connect(function(child)
if child.Name=="SeatWeld" and child:IsA("Weld") then
--Remove Flip Force
if car.DriveSeat:FindFirstChild("Flip")~=nil then
car.DriveSeat.Flip.MaxTorque = Vector3.new()
end
--Remove Wheel Force
for i,v in pairs(car.Wheels:GetChildren()) do
if v:FindFirstChild("#AV")~=nil then
if v["#AV"]:IsA("BodyAngularVelocity") then
if v["#AV"].AngularVelocity.Magnitude>0 then
v["#AV"].AngularVelocity = Vector3.new()
v["#AV"].MaxTorque = Vector3.new()
end
else
if v["#AV"].AngularVelocity>0 then
v["#AV"].AngularVelocity = 0
v["#AV"].MotorMaxTorque = 0
end
end
end
end
end
end)
This problem is still relevant today, help