Hello! I have found a bug with the Dynamic Heads, specifically Stevie Standard, where they don’t appear to have the same proportions for Layered Clothing as Classic Heads.
Really Messes up things whenever I use a Full Body Outline, and it doesn’t look right.
Steps to Reproduce:
1: Go to Avatar Editor to equip a Full Body Outline for R15 with a Block Body.
2: Equip “Stevie Standard” alongside this.
Expected Behavior:
It should look Just Like This, but with a Dynamic Head:
This is technically not a bug. There are differences between the Wrap Target of the Default head and the Wrap Target of Stevie Standard. The Default is meant for 2D faces, so we never adjusted the facial features of the Wrap Target. But because Stevie has actual 3D eyes and mouth, we adjusted the Wrap Target accordingly.
What we can do though is make the difference smaller, especially at the top, side, and back of the head, but the face will always be different. We don’t have a timeline for when this update will be implemented, but we will flag this and update when we can.