Bug regarding ContextActionService

I’m using ContextActionService to make a running system and every time I try to trigger something when a keycode begins or is pressed, the inputState does not switch to begin.

This also works in studio but not in actual game.

I also tried using the G keycode but it actually began the run but it never ended it.

Nevermind its starting to begin and end now.

It works now! Roblox was overriding the keycode so I couldn’t use it and I was trying to stop a table from animating lol.

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