The bug occurs when working on an extremely large map—likely larger than anything attempted before. While using the terrain tool, I discovered a strange bug where, after reaching certain coordinates, the tool stops functioning. It essentially “locks up,” preventing me from selecting, filling, moving, or rotating the terrain.
However, what confuses me is that, despite the terrain selection tool becoming completely unusable beyond these coordinates, I can still create terrain using the terrain creation tools, as long as I configure them with “Grid to Terrain” and use voxel-based measurements.
The specific coordinates where this issue occurs are:
X: 1886
Y: -318
Z: 31876
Below, I will provide as much evidence and as many details as possible to demonstrate the problem.
Uploading: Real Game Map - Roblox Studio 2025-03-24 00-00-23.mp4…
Expected behavior
If it were functioning normally, without any issues or limitations, I would expect it to be able to generate, delete, move, or rotate terrain regardless of the coordinates. However, I am unsure whether this is actually a bug or if the terrain generator has a coordinate limit. That said, I find the latter unlikely, given that the terrain creation and sculpting tools, such as the brush tool, still work beyond these coordinates.
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