Bug when first testing game

Whenever I first test my game after restarting studio, heaps of bugs come up in the output saying:

I am not requesting any modules and not exhausting any scripts because when I stop the test and then test again without changing anything, the output is fine and the game runs without lag.
Please let me know if anybody else has gotten this or how to fix it.

Also if this is the wrong category, please let me know

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do you have any plugins enabled? they could be running scripts that arent working

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Looks like a Roblox code issue.
If you don’t have a script named like the output error script name then it’s most likely an internal warning.
Sometimes they find their way into the Output window.

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All my enabled plugins are very popular, and I have not seen anybody else with this bug.

The error in the output doesn’t have a name of a script attached to it. So yes, this is probably the issue.
How can I fix this internal warning?

I disabled all my plugins and that didn’t work

Ah sorry everybody I AM requiring a module, but it is still weird that without editing anything and testing again, it works without errors. Here is the module:

local plrModule = require(playerscripts:WaitForChild("PlayerModule"))
local Controls = plrModule:GetControls()

I think it has to do with the fact that it hasn’t loaded in properly.

You cannot an internal warning yourself as only Roblox Engineers can do this. Best thing is to wait it out.

Okay thanks, if after some time it doesn’t go away, I will report it here again.

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