I am not requesting any modules and not exhausting any scripts because when I stop the test and then test again without changing anything, the output is fine and the game runs without lag.
Please let me know if anybody else has gotten this or how to fix it.
Also if this is the wrong category, please let me know
Looks like a Roblox code issue.
If you don’t have a script named like the output error script name then it’s most likely an internal warning.
Sometimes they find their way into the Output window.
Ah sorry everybody I AM requiring a module, but it is still weird that without editing anything and testing again, it works without errors. Here is the module:
local plrModule = require(playerscripts:WaitForChild("PlayerModule"))
local Controls = plrModule:GetControls()
I think it has to do with the fact that it hasn’t loaded in properly.