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What do you want to achieve?
This is more of a bug report, but I can’t write in that category so I’ll just say it here and if it is an actual bug someone might change the category of this post. What happens is that the animations aren’t replicating to other players for no exact reason. I useLoadAnimation()
on an animator which is made on the server. Notice that the “Animate” script is Roblox’ default one but instead of loading the animations on the Humanoid, it loads them on an animator instance. -
What is the issue?
This is how it looks like to others when a player joins/respawns:
It also happens with NPCs, which also use animators:
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What solutions have you tried so far?
Nothing on the DevHub is useful and I haven’t found any post regarding this specific issue on the DevForum. I tried loading the animations on the humanoids as done by default, but the bug still appears.
When the player joins, other players won’t see the animations until touched OR an animation is played on the server. For example, if I join a game, people won’t see my animations at first, but if I punch (melee combat in my game which plays animations on the server) or someone touches me it “unglitches” and players can see all the animations.
About NPCs, usually only one of them spawn with working animations, while others don’t. When touched or respawned, their animations unglitch too, this for R6 models only. For R15 models, they work at their first spawning, but when respawning animations don’t replicate at all until the NPC is touched or attacks someone (notice that all the animations are played on the server for all the NPCs). R6 NPC’s animations working after respawning:
Another solution i’ve tried is to change the animation’s priority and set it to movement for the idle too, but that didn’t do anything.
It’s not something that can ruin the player’s experience, but it might become a problem if not fixed as seeing people “t-posing” while flying around isn’t great. In any case, it’s a really weird and specific case that I’m not understanding. It affects NPCs too which concerns me the most. I’m not sure if it’s a bug with my specific game, but that doesn’t make much sense as I have nothing that could compromise the animations. Any help is appreciated.