If you rotate the character using Roblox Studio, it doesn’t realize that it has been rotated, and it will remain in the walking mode without tripping.
I don’t know if this can be replicated in a script, but it can be replicated in Studio:
If you rotate the character using Roblox Studio, it doesn’t realize that it has been rotated, and it will remain in the walking mode without tripping.
I don’t know if this can be replicated in a script, but it can be replicated in Studio:
I’ve had this happen before in game but I am not sure how it happened. I have done the same thing you did on studio before but I never put much thought in to it.