So, i making a game and i found a bug with invisible meshes. I checked at face orientation mode in blender and normals are not inverted. How to fix this?
It’s hard to tell what’s actually going on in your first picture. Are those outlines of the sections of the Mesh or are they partiallly rendered sections?
Did you try reloading your .obj mesh file into the MeshPart
if you look at a part that is highlighted in red from a certain angle, that is, if you look at the left for example, it disappears, but it appears on the other side, but I didn’t add it to this place in the blender.
Are there any possibilities to show the mesh from all angles through Blender? Furthermore, can you record turning the “DoubleSided” configuration on Roblox Studio to see what happens with the faces of your mesh?
I enable Double sided in roblox, nothing happens. How i show a lot of meshes from angles? This is not one big mesh.
Just show the picture of the mesh on Blender from various angles just so we can understand what is going on within your asset, independent of the size.
enable wireframe mode?
(20 CHARS)
Just enable Face Orientation and that should be okay. But, if you want us to see more “complexity”, feel free to show the Wireframe mode!
How many tris in your Meshes? It’s possible that you’ve exceeded the limit and Roblox has automatically ‘decimated’ it to reduce the number of tris, which may be why the faces disappear.
i maybe need seperate faces with >10000 tris