Bug with LayoutOrder and TableLayout

robloxapp-20241209-2140545.wmv (44.1 KB)

As you can see, when I clone a TextButton under the influence of a TableLayout, it doesn’t properly update, leading to little squares and wider rectangles instead of evenly sized rectangles. When I set the LayoutOrder to 0 and then back to X, it works fine, but I was hoping for automation.

Table Error.rbxl (70.7 KB)

Expected behavior

I expect the TableLayout to auto update when I add a new instance with a different LayoutOrder.

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

1 Like

As you can see, it doesn’t correct until I click it in the explorer.

THIS IS DURING PLAYTEST!!!

It’s getting worse:

It won’t really update. This is testing, so ignore the design.

Hi @Userunmanned I’m giving it a look to this problem, but it seems it does not happen anymore.
This is a recording of my testing:

Please let me know if it is fixed or not for your case, so we can close this ticket. If it is not fixed, please provide us with a step by step video and/or expected behavior. At the moment I only got cells with the same size.