I found a big bug in the volume slider. I was in a game that had looping music, and I set the slider to 0 to turn if off. Nothing happened. So, I left the game. The music continued to play. I closed everything down and the music was still playing. I checked the task manager, and there was the roblox player, still working in the processes. I rejoined the game, and turned the volume up to 100, and then two copies of the same song were playing. I’m assuming this has to do with the volume slider, since I had earlier not messed with the slider, and joined and left the game successfully (without having music playing behind).
Has nobody else had this problem?
I can confirm the bug mentioned, as well as this issue too.
Wait, they added that now?
Yay
Wait… they added a volume slider? Just what I’d like added before knowing this! Yiss, this means users can have their own sound playing, stay in a ROBLOX game AND not have the sound of the game ruin the experience!
[quote]
I can confirm the bug mentioned, as well as this issue too. [/quote]
Could you tell me what os you are on?
Could you tell me what game you tried this on? Also what os you are using
[quote]
I can confirm the bug mentioned, as well as this issue too. [/quote]
Could you tell me what os you are on?[/quote]
Windows 8.1.
The bug with the slider positioning will be fixed tomorrow night.
Could you tell me what game you tried this on? Also what os you are using[/quote]
The music is in a sub-place of this game. Ludomentis - Roblox (If you get another person to help you, it requires two people clicking “Find a match” there).
I’m using Windows 7.
Just tried this, looks like clicking find a match did nothing when I joined with CodeWriter
Something about CreatePlaceAsync broke since yesterday, so his game isn’t working.
If you want I could make a separate place with music and try to reproduce the problem with that for you.
Yes, please. The simpler the place that shows a bug, the easier it is for use to find it and fix it!
I created a place, but the volume slider seems to be fixed now (sound gets higher and lower in volume now, and it didn’t when the bug was happening to me).