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What do you want to achieve? Keep it simple and clear!
I wish to achieve fixing a certain bug from my game -
What is the issue? Include screenshots / videos if possible!
the issue is that one person or no one can use this ability while the other cant -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i looked for a lot of solutions and tried a lot - working on this for like 3 days already
here are some videos on this bug
–1 player
External Media–2 players
External Media[Not the full code btw]
Server Code
UseReEvent.OnServerEvent:Connect(function(Player, Usage, Data)
local Char = Player.Character
local CharHumRootPart = Char:WaitForChild("HumanoidRootPart")
local Weapon = Char:WaitForChild(CharInfo.Name.." Sword")
if Usage == "Used" then
UseReEvent:FireClient(Player, "Use")
local MainCharValuesFolder = Char:WaitForChild("Values")
local WalkSpeedValue = MainCharValuesFolder:WaitForChild("Walk Speed Value")
WalkSpeedValue.Value -= 100
end
if Usage == "Attack Cancel" then
local MainCharValuesFolder = Char:WaitForChild("Values")
local WalkSpeedValue = MainCharValuesFolder:WaitForChild("Walk Speed Value")
WalkSpeedValue.Value += 100
end
if Usage == "Intense 1" then
print("Server Intete")
local ClonedStaticSFX = StaticSFX:Clone()
ClonedStaticSFX.Parent = Weapon:WaitForChild("Blade")
ClonedStaticSFX:Play()
Debris:AddItem(ClonedStaticSFX, 1.7)
end
if Usage == "Intense 2" then
local ClonedStaticSFX = Weapon:WaitForChild("Blade"):WaitForChild(StaticSFX.Name)
ClonedStaticSFX:WaitForChild("DistortionSoundEffect").Level = 0.7
end
if Usage == "Intense 3" then
local ClonedStaticSFX = Weapon:WaitForChild("Blade"):WaitForChild(StaticSFX.Name)
ClonedStaticSFX:WaitForChild("DistortionSoundEffect").Level = 0.9
end
end)
Client Code
UseReEvent.OnClientEvent:Connect(function(Type)
if Type == "Use" then
LoadedThunderFlashMassAnim:Play()
CanCancel = true
IntenseFunc = LoadedThunderFlashMassAnim:GetMarkerReachedSignal("Intense"):Connect(function(Level)
delay(3, function()
IntenseFunc:Disconnect()
end)
if Level == "1" then
UseReEvent:FireServer("Intense 1")
end
if Level == "2" then
UseReEvent:FireServer("Intense 2")
end
if Level == "3" then
UseReEvent:FireServer("Intense 3")
end
end)
end
end)
Thanks! to all who helped!