I have a problem with walking animation. It doesnt work properly in studio and in-game. It has started bugging without my ingerence, because I didn’t mess with animations I think, so I dont know if the bug is my fault or roblox enigne bug. That’s why im posting this in Scripting Support section, not Engine Bugs. The video below shows how this walking bug looks like.
I’m not totally sure, but this might not be a bug, it might be something mest up in the animation while making it in the animation editor. Did you make this animation.
no, this is default walking animation
Oh, well i’m probarly wrong then. Did you mess with anything concerning the default animations?
I dont remeber if i did, only animation speed in scripts, but I have turned off every custom script and it still occurs
I’m having this issue too, but I did edit the default walking animation just to add keyframe sequences.
and this only happens very rarely for me at least.
FIXED: I have a server script that moves the character to ReplicatedStorage every time the character respawns, beacuse I use menu panel in my game and i didn’t want to spawn the character when menu is opened. I 've noticed that there is a roblox script called “Animate” which automaticlly clones to the character and apparently it manage the entire animation system, and I’ve realised that this script is a little bit buggy beacuse every time I move the character to ReplicatedStorage the animation doesnt work properly, so i was messing around with it and find out that i have to disable the “Animate” script on characterAdded, then a few seconds later enable it again like that:
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Animate").Disabled = true
wait(1)
character:WaitForChild("Animate").Disabled = false
end
Thank you everyone for helping anyway