[BUG/GLITCH] My rig's animation is different in-game than when animating?

Hey there animators!, i have been seriously animating since 3 months ago, and today i have stumbled across a… funny glitch?

so, i am animating a bigger rig(however, i dont know how it caused this glitch as i animated another rig 3x times bigger than it and it didnt have a problem like this) and i have animated a idle animation for it, in the animation editor (Moon Animator 2) it works fine, but in game… it does something else?


here, it has its arms risen up as its supposed to, but…

in game it makes a heart shape thing with its arms???, it seems funny to me but i clearly wanna fix that LOL!
The rootpart for it is anchored, but not while animating, so i dont know what causes it, may it be the hipheight? i changed it to 2 yet no changes, so i dont know

1 Like

Try reading this (I searched animation changes with rig scaling):
Scaling Animation Translation With Rig Size

this doesn’t fix my problem, as they’ve done the anims on a smaller rig and as seen, i am doing the anims right on the “Brains” rig.

Yes, but it doesn’t matter what size the rig is, it’s a question of did you rescale the rig’s mesh at any time?

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no, i didn’t rescale it, but i’ll try to rejoint it and ler you know

tried again, nothing changed, GG!

so, i have reverse engineered the plugin and found out moon animator DOESN’T support bigger rigs, and for that i have to use rblxlegacyblending for it to work which is okay, thanks for your solution as in the future ill just animate them by using a copy of em but smaller!

Maybe mark your last post as the Solution. I didn’t really solve the issue, I just pointed you in a direction that prompted you to find the actual issue.

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