Hello, I am Noah and I have been trying to make a GFX. I followed all the steps with PainRigv3, and when I uploaded the hats, the texture of some items were glitched and the texture for one item was put on many. Do you know how I could possibly fix this, and if there is a better tutorial, link it? Thanks.
This is because there is no space for the hat’s textures on the UV map, so it is using textures for another accessory. Try moving the problem accessories out of the rig and export them separatley.
For all of those encountering the same issue, I’ve replied with a visual guide in relation to what @IceTheOneAndOnly stated to finding and changing the Alpha blend settings in the pictures below:
Repeat this process by selecting all of the materials in your character’s rig and setting all of their blend modes to Opaque to reverse the transparency issue
I believe there is a simple fix to this. If your hats are a singular object, then go into their material settings and change the texture to the proper texture. If they are multiple objects, go into each mesh and change the texture to the proper texture then.
To fix this you have to rename these to whatever you want.
and make sure you do this for every item you export as the textures you use if they are named the same thing one of the texture pngs writes over the other one making both the hats look the same. Also click on the arrow down and rename the “Handle”