In Studio:
I made a build in studio but it looks entirely different than while playing. The lighting seems really off. I’m using future lighting but it’s already out of beta.
In Game:
In Studio:
I made a build in studio but it looks entirely different than while playing. The lighting seems really off. I’m using future lighting but it’s already out of beta.
In Game:
are your graphics settings up?? did you use surfaceappearance??
Yeah all the way up. No surface appearance since it’s mainly parts. I played around in studio and when I changed my lighting mode to shadowmap, it looked exactly like the ingame one. But, right now it’s on future since it looks the best.
did you make sure the lights are anchored?? they may have fallen down
I’ll check if they’re all anchored rq.
Yh it’s all anchored. All of the parts.
Huh, weird. The in-game lighting doesn’t look like Future at all…
From what I can see, it looks like it’s ShadowMap. I don’t think it’s missing any lights or anything because you can clearly the obvious massive difference of brightness between the two sides:
Could you screenshot your Roblox (not Roblox Studio) settings?
Is that in-game or in Roblox Studio? Because the screenshots does look like Future lighting.
Well I mean, it looks like Future lighting. It has nice global illumination, and it’s pretty smooth lighting-wise.
Are you in any Beta Features? There might be something minor that you didn’t consider and that wasn’t released yet, which would affect light. For example, the 3D sky boxes?