Build Looks Different In-game than in studio

In Studio:

I made a build in studio but it looks entirely different than while playing. The lighting seems really off. I’m using future lighting but it’s already out of beta.

In Game:

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are your graphics settings up?? did you use surfaceappearance??

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Yeah all the way up. No surface appearance since it’s mainly parts. I played around in studio and when I changed my lighting mode to shadowmap, it looked exactly like the ingame one. But, right now it’s on future since it looks the best.

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did you make sure the lights are anchored?? they may have fallen down

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I’ll check if they’re all anchored rq.

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Yh it’s all anchored. All of the parts.

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I restarted studio. It was a weird bug. Seems to be fine now.

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Huh, weird. The in-game lighting doesn’t look like Future at all…

From what I can see, it looks like it’s ShadowMap. I don’t think it’s missing any lights or anything because you can clearly the obvious massive difference of brightness between the two sides:

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Could you screenshot your Roblox (not Roblox Studio) settings?

Sure but the build seems to be fine atm.


Is that in-game or in Roblox Studio? Because the screenshots does look like Future lighting.

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Play testing in studio.
This image is in game though like a public server.

Well I mean, it looks like Future lighting. It has nice global illumination, and it’s pretty smooth lighting-wise.

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Are you in any Beta Features? There might be something minor that you didn’t consider and that wasn’t released yet, which would affect light. For example, the 3D sky boxes?

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