Build resizing once I test

Hi Developers

I’m currently working on a personal project, and I’d like to say it’s going well. Something I have come across is when I attempt to test it, the scaling on the parts become smaller?

Here’s the before, in studio.

And the after, once I’ve attempted to test it, still in studio.

Has anyone else experienced the same problem? Or am I doing something wrong?
The entire build is anchored and I don’t have the best knowledge of studio to know if there’s something I’ve done wrong.

Any sort of help would be appreciated :slight_smile:

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Try grouping it all and use this plugin. Model Resize Plugin 2.1 [ DRAG TO RESIZE! ] - Roblox

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Just grouping it together without the plugin worked. Thank you very much!

Is there a specific reason why it does this? If you don’t mind me asking of course, I would just like to prevent thing from happening in the future.

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I think this happens because it doesn’t count the object as a whole when it’s not grouped.

If all the Parts are Anchored it shouldn’t.
Do you have a script or plugin that is affecting the Parts in the Workspace? If there is then possibly grouping them into a Model got rid of the effect.