Hello fellow builders. While I’ve been on the scene for the past decade and more, there’s always something new to learn, yes? Here’s my situation; I want to build something more complicated than I’m used to, but I don’t know how I want to go about it in a conventional manner. And I don’t want to move to another 3D Modeling platform that may or may not have a strong learning curve unless absolutely necessary (e.g blender)
I use primarily both F3X and the built-in ROBLOX Studio building mechanics, for starter. And recently, with my ‘self-introduction’ to creating weapons without a direct reference, I’ve gotten to a point where I don’t know how I want to create a sharp blade. I do know how to make a sharp blade on really stiff, upward facing swords, but say I want to create a machete?
The blade part where you’d actually do the cutting, that’s the part that I want to build. How could I go about doing that on ROBLOX, either with or without other plugins (assuming that the default tools we’re using is F3X and ROBLOX’s tools).
I can further explain what I’m looking for in the comments if need-be.
(Typically, I would take a part or wedge and resize/position it accordingly such so that when it comes time to negate it, I would get a nice sharp edge. Build is not made accordingly to the above picture, just an example of what I mean for visual inference.)