Building Parts to Match Voxel Grid

Hi all,

Is there an easy way in studio I can make sure all of my parts are aligned to the voxel grid only? My game will eventually use the voxel pathfinding, and the user will be the one placing buildings around a map.

I want to make sure all of my buildings are uniformly sized to the voxel grid (not like 2.5 voxels or 2.23 voxels like parts can be).

Better yet, is there a tool in studio that shows the game-world’s voxel grid? I see one that will “Show Grid,” but I am unsure if the “4 studs” is also equal to the voxel grid. In the future, my game’s “dragger” will snap models the user places with their cursor to the voxel grid, if I can find more about its exactness in the world-space.

Any suggestions and help are welcome :slight_smile:

1 Like

You could try using the F3X plugin, or how I would do it:

So make your buildings in a particular size like multiples of 2, 3 ,etc.

then i’m sure that you can find a placement module somewhere across the forum, it’s free sourced, if that’s what you mean.

Did this solve your issue?