Building Support - Curves Creation

The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.

You may present your thread how you choose, but you are required to answer the following questions in your thread;

  • What are you attempting to achieve?
    I’m trying to make a perfect curve for a street.

  • What is the issue?
    I need some tips about how to make a curve, like for streets, corners, etc

  • What solutions have you tried so far?
    I tried some plugins, but I don’t like the curve style.

Whenever I make curves, I either use blender of this plug-in called Archimedes (v3.1.9) - Roblox.

Hope this helps!

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I used it, I can’t understand how to use…

Hey! Do you know how to fix this?
image

I can’t really tell what the problem is. Could you explain what you’re trying to fix?

So, I made a curve with the plugin that you sent me, but the size of the parts are like inside of the other parts.

Those intersecting/extra parts are there so there are no gaps in the curve. If the texture is glitching, set your scale tool to the lowest possible increment and raise the intersecting parts by the smallest amount of studs possible.

Oh thank you so much! That will help me alot.

Hey! I have other issues… with F3X, when I try to change the size of 2 or more parts, the size change but now how I want to.

What are you trying to achieve by resizing the parts?

Oh, thank you so much. I will work on that.

The parts are resizing weirdly because they are different rotations. You would have to scale the parts in groups of the same rotation.

An easy way to do this would be to set the resize increment to the exact amount of studs you want the parts to resize. Then, select all of the parts with the same rotation and resize them to your desired size. {Ctrl + LeftCLick = Select multiple parts)

Repeat this until all of the parts you want to resize are resized.

I am no building expert but u can try to use the cylinder block as the curve if that is what you are talking about.

1 Like

Thank you for the suggestion, I will check out it later.

I suggest unioning the parts together to make it not glitch but also make them all the same size.

When making a curve it’s good to use Archimedes 2, and if F3X won’t work with multiple things simply use it one at a time, more time saved with Archimedes 2 than it would be using them, now when your don and have colliding stuff separate them, then use gap fill (the plug-in) to fill the leftover gap. After that resize what it made to make it fit in perfectly.

Adding on, you can also turn the entire corner/curve into a mesh part for easier scaling.

@Schylon

1 Like

Thanks, guys! I will try everything later.