[Building templates are difficult] Add an offline version of Packages, aka. Prefabs, to have Packages locally for an experience only

Studio and Engine feature I guess. But Studio. Basically any new Service and etc. is Engine, so Studio is a better category.

Prefabs is mostly a term in Unity. I don’t really use Unity. I used it once so.

But it’s basically a reference of a template. A template can be anything, like a prefabrication of Parts. That you copy paste. But you don’t copy it rawly, you copy only a reference. And the Prefab renders and visualizes the original template, to the reference’s location.

As a Roblox developer, it is currently too hard to build with original Packages

I liked looking at the Alpha Strike documentation, like here Building Architecture | Documentation - Roblox Creator Hub

While there’s a bunch of unknown things or tools that they may have used that I have no clue about, like the decals placement.

A major thing they used were Packages.

But I was looking for a local feature. Why? well… a preference.
But I feel like not using Packages because my inventory would get spammed if I’d be creating a package for everything. Plus, I have NO WAY to delete a package or overwrite it.

If I Package a Part, I can’t undo it. I need to let it rot in the inventory and create a new Package, if I ever wanted to put the Part inside a Model Class.

 

If it would be possible to locally create “Prefabs”, aka. a Template and you copy something that is linked to the Template and fabricates like the Template. It will contain everything the Template has.

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If this issue is addressed, it would improve my development experience because

  • It would be faster
  • It let’s me have “Prefabs” specifically only for a specific game.
  • I don’t have to spam Roblox services.
  • It let’s me test how the actual Package would look like, if I ever decide to upload a Model as a Package.
  • Could simplify placing Models through scripts, but then there should be a function to unlink the local Package.

I know that the original Packages have Version. Though I it is fine if the local one, doesn’t have Versions.

But this would simplify everything. Placing doors and visualize them at the same time.

Roblox is not Source SDK.

With plugins, I can only get this far
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And no, I haven’t found a plugin. This just an example.

Plugins could copy paste things and etc. but it would be catastrophic. A built in feature sounds more stable.

With local Packages or “Prefabs”. I imagine it to be possible to place a Prefab and visualize its position at the same time.

It’s basically Packages but not uploaded.

Just don’t make Roblox Studio crash when a local package is referencing another local package and trying to infinitely update eachother, idk.

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