Hello everyone, recently I was commissioned to make another hotel (see twitter link for other hotel I did https://twitter.com/TrustMeImRuski/status/939281499798433792). I was just looking for some feedback on how I could do better next time, or what I should change/redo. All feedback is welcome, positive or negative; this really isn’t my style of building.
I’ll be showing photos with the FiB lighting (some photos may look ugly with the lighting because I took some of these pictures after I re-did the lighting to look good in standard studio):
Some of the other features of this hotel include a bowling alley, spa, indoor pool, ballroom, breakfast buffet room, three office spaces, arcade center, two bathrooms, and two lobbies.
Is there a building style theme that you were going for with the hotel? (Like an era such as Victorian or just a general theme such as a wood cabin feel?)
door sizes aren’t uniform (I can’t tell if it’s just the angle)
walls need a bit of a “paint texture”
try CSG for the trees, rather than mixing and rotating rectangles
bed feels very plastic, try some materials or textures
the pillow mesh doesn’t go well with your style
refrain from directly connecting chair legs to the seating frame
sofa can have a better design
TV could use more shape and detail, and it doesn’t look nice hanging off the corner
the room overall feels very congested
Sixth Picture:
you should have actual books on the book shelf (more variety, etc.)
bookshelf could use a better design
floor design would look better if you incorporate different styles ingrained in each other, rather than just one texture as the whole base.
dining table legs looks weird
Seventh Picture:
wall design with the brown rectangles could be something more abstract and complex
giant glass walls does not look nice when the walls are too thick
ceiling light color doesn’t match the vibe
Eighth Picture:
the yellow/grey wall design looks weird
ceiling lighting could be more unique
Eleventh Picture:
the painting has no picture
granite elevator doesn’t look nice, try more of a metal/wood design
Overall
textures should be complementary towards your building, not a dependence.
style does not correlate with one another
(ex: the trees outside are realistic, and the trees inside are a rectangles; a few obj.s are CSG’d and meshed, when some looks too blocky)
better lighting and color choice is vital
I am not sure what design you were going for, but a retro-elegant design would be a lot better
However, your building skills seem to be better by every post. I cannot wait to see what you bring to the table next.