Consider the following blender file:
A
is the sphere and a
is the cube (note the capitalization). Mysteriously, when I export this as an fbx and bulk import this into studio, untitled_a
gets renamed to untitled_a (1)
, even though untitled_a
and untitled_A
are distinct names.
Even worse, when I actually insert the meshes, they look the same (they also get inserted into the same location if I Insert with location
)!
Despite this, the two have different MeshId
s.
Lastly, I get the following error when I try to rename either mesh:
03:19:22.274 - Failed to update resource name: Error while updating name for Meshes/untitled_A RENAME: HTTP 500
03:19:26.671 - Failed to update resource name: Error while updating name for Meshes/untitled_a (1) RENAME: HTTP 500
The two objects (the ball and the sphere) are clearly separated if
I don’t split the meshes when I import them:
So this is probably a bug on Roblox’s. I’ve attached an .fbx that you can test this with.
untitled.fbx (26.0 KB)