(Bulk import) Split meshes improperly imports meshes w/ the same name but different capitalization

Consider the following blender file:

A is the sphere and a is the cube (note the capitalization). Mysteriously, when I export this as an fbx and bulk import this into studio, untitled_a gets renamed to untitled_a (1), even though untitled_a and untitled_A are distinct names.

image

Even worse, when I actually insert the meshes, they look the same (they also get inserted into the same location if I Insert with location)!
image

Despite this, the two have different MeshIds.

Lastly, I get the following error when I try to rename either mesh:

03:19:22.274 - Failed to update resource name: Error while updating name for Meshes/untitled_A RENAME: HTTP 500
03:19:26.671 - Failed to update resource name: Error while updating name for Meshes/untitled_a (1) RENAME: HTTP 500

image

The two objects (the ball and the sphere) are clearly separated if
I don’t split the meshes when I import them:

image

So this is probably a bug on Roblox’s. I’ve attached an .fbx that you can test this with.

untitled.fbx (26.0 KB)

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Thank you for reporting both issues. I have opened tickets for them in our bug tracker.

I recommend to not rely on capitalization for now.

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