BulkFade - Fade Multiple UI elements with ease!

BulkFade2
BulkFade
GitHub Repository | YouTube Tutorial


About

Bulkfade is a simple to use module which makes it easy to tween multiple UI elements in or out at the same time! It can be an alternative to tweening a UI in from the side of your screen or can be used to help fade out select GUI elements! Made it a while back in my free time since I couldn’t find a module that did this.


Demo

-- Demo Code
local BulkFade = require(script.Parent.BulkFade);

local Exit = script.Parent:WaitForChild("Shop"):WaitForChild("Exit");
local Group = BulkFade.CreateGroup(script.Parent:GetDescendants(), TweenInfo.new(.5));

Exit .MouseButton1Click:Connect(function()
	Group:FadeOut();
	wait(1);
	Group:FadeIn();
end)


API

BulkFade.CreateGroup({Instance}, TweenInfo) -> BulkFadeGroup

Takes a table of instances, and sorts out all the UI elements. From there it returns a BulkFadeGroup.
When creating a group, it saves all the original transparencies of a UI element. (TweenInfo is the same TweenInfo used in TweenService:Create())

BulkFadeGroup:FadeOut()

Makes all the UI elements Fade Out (Transparency 0 → 1)

BulkFadeGroup:FadeIn()

Makes all the UI elements Fade In (Transparency 1 → Original Transparency)

BulkFadeGroup:Fade()

Multi-Purpose Fade call (Either fades in or out depending on the current state)


Source Code

Note, check the GitHub Repository for the most up to date version!

Code
--[[
	/ Bulk Fade / 
	
	About: 
		This module was created to make bulk tweening much easier.
		Bulk tweening is when you tween all the elements together for a better transition.

	Version:
		- 1.6
		- 9/11/2022

	Author(s):
		kingerman88
		xxkeithx
]]

-- / Types / --
type ArrayList<T> = {[number]:T};
type IndexArray<I,V> = {[I]:V};

-- / Services / --
local TweenService = game:GetService("TweenService");

-- / Variables / --
local DefaultTweenConfiguration = TweenInfo.new(1, Enum.EasingStyle.Cubic)

-- Class Definitions
local ImageElements = {
	["ImageButton"] = true,
	["ImageLabel"] = true,
}
local TextElements = {
	["TextLabel"] = true,
	["TextButton"] = true,
	["TextBox"] = true,
}
local ScrollingElements = {
	["ScrollingFrame"] = true
}

-- / Functions / --
local function getAttributesAtValue(attributes: IndexArray<string, number>, val)
	local temp = {};
	for i in pairs(attributes) do
		temp[i] = val;
	end
	return temp;
end

local function addElement(self, element: Instance, tweenConfig: TweenInfo|nil)

	local attributes = {};

	-- Specialized UI stroke elements
	if element:IsA("UIStroke") then
		attributes["Transparency"] = element.Transparency;
		table.insert(self.UiElements, element);
		self.AppearTweens[element] = TweenService:Create(element, tweenConfig or DefaultTweenConfiguration, attributes);
		self.DisappearTweens[element] = TweenService:Create(element, tweenConfig or DefaultTweenConfiguration, {Transparency = 1});
		return;
	elseif not element:IsA("GuiObject") then
		return;
	end

	attributes["BackgroundTransparency"] = element.BackgroundTransparency;
	if ImageElements[element.ClassName] then
		attributes["ImageTransparency"] = element.ImageTransparency;
	end if TextElements[element.ClassName] then
		attributes["TextTransparency"] = element.TextTransparency;
		attributes["TextStrokeTransparency"] = element.TextStrokeTransparency;
	end if ScrollingElements[element.ClassName] then
		attributes["ScrollBarImageTransparency"] = element.ScrollBarImageTransparency;
	end
	table.insert(self.UiElements, element);
	self.AppearTweens[element] = TweenService:Create(element, tweenConfig or DefaultTweenConfiguration, attributes);
	self.DisappearTweens[element] = TweenService:Create(element, tweenConfig or DefaultTweenConfiguration, getAttributesAtValue(attributes, 1));
end

local function removeElement(self, element)
	table.remove(self.UiElements, element);
	self.AppearTweens[element] = nil;
	self.DisappearTweens[element] = nil;
end

-- / BulkFade.lua / --
local BulkFade = {}
BulkFade.__index = BulkFade;

BulkFade.TweenIn = BulkFade.FadeIn;
BulkFade.TweenOut = BulkFade.FadeOut;

-- Creates a new tween group
-- @param elements:ArrayList<Instance> - An arraylist of instances (not nessesarily UI objects)
-- @param tweenConfig:TweenInfo:optional - a custom tweenInfo that will override the default tweenInfoConfig
-- @return BulkFadeGroup
function BulkFade.CreateGroup(elements:ArrayList<Instance>, tweenConfig:TweenInfo?)
	local self = {};
	self.Faded = false;
	self.UiElements = {};
	self.AppearTweens = {};
	self.DisappearTweens = {};

	for _, element in ipairs(elements) do
		addElement(self, element, tweenConfig);
	end

	return setmetatable(self, BulkFade);
end

-- Calls all the tweens (in)
function BulkFade:FadeIn()
	self.Faded = true;
	for element, tween in pairs(self.AppearTweens) do
		tween:Play();
	end
end

-- Calls all the tweens (out)
function BulkFade:FadeOut()
	self.Faded = false;
	for element, tween in pairs(self.DisappearTweens) do
		tween:Play();
	end
end

function BulkFade:Fade()
	if self.Faded then
		self:FadeOut();
	else
		self:FadeIn();
	end
end

-- Simply returns all the elements in the tweengroup
-- @return ArrayList<GuiObject> - A table of UI elements
function BulkFade:GetElements()
	return self.UiElements;
end

return BulkFade
57 Likes

Woah this is very useful, thank you!

3 Likes

whenever I create the group it said “attempt to call a table value”

Could you PM me some the code in question?

nvm maybe I do something wrong

it doesn’t support UIStroke bruhhh
UIStroke is Now Live! - Updates / Announcements - DevForum | Roblox

1 Like

I’ll make sure that gets added!

This will help ALOT, its easy todo tweens but this will save ALOT of time

Updated to support UI stroke, sorry for the delay!

1 Like

This looks interesting. I tried making a function that does this in a script but it was too laggy as it was iterating through several thousands of objects. I might give this one a try and see how well it does compared to what I made.

Updated to version 1.4 which shifted the entire module off of attribute dependency. This should allow developers to use attributes on UI elements without a problem (not that I know any developers who use attributes on UI instances)
Also this might increase performance (don’t quote)

Also fixed fixed Text Stroke Transparency from not fading out/in

2 Likes

Version 1.5:
@Johnapolitan added documentation to the GitHub README.md, shoutout to him

Version 1.6
Added support for Scrolling frames


Just another note, this module will most likely superseded by Canvas Frames once out of beta (assuming they’re performant!

2 Likes