Bulldog
Headgear Havoc Update 0.2α - 25th July 2024
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RNG Crate opening system added - briefcases
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Briefcase shop added: Standard, Premium and deluxe variants
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Inventory System added:
– Bald: Common (default)
– Shaggy: Common
– Cinnamon Hair: Common
– Commando Frog: Uncommon
– Frogstack: Rare
– Meow Force Cadet: Epic
– Dominus Aureus: Legendary -
Custom avatars implemented
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Avatar switching system added
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Spectating system added
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XP and Levelling Systems added
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Currency system added - Cash
0.1.1α - 15th July 2024
Update 0.1.1α - 15th July 2024
At this stage, base gameplay is my main focus and I am trying to iron out the fundamentals. Shops and monetisation is currently not a concern.
- Revamped Farmland
- Reformatted server code
- Added “skip” button for the loading screen
- Moved loading screen before the game card to allow group logo to load
- Idle system added
- Players will only be added to an active game once they have finished loading/skipped loading
- Fixed votepanel not disappearing when joining a game
- Double jump is now activated via spacebar instead of Humanoid.Jump for increased responsiveness
- Reorganised UI related code
- Moved UI scripts inside PlayerGui to prevent loading issues
- Fixed loading screen appearing during the intermission
- Fixed players spawning in undesired locations
- Temporarily removed radial UI
- Added bulldog highlight, fire, and lights to indicate their locations
- You will hear a heartbeat when a bulldog is nearby, increasing in volume when the bulldog is either closer to you, the number of bulldogs nearby have increased, or both
- Notifications have been slightly adjusted so messages remain more consistent
0.1α - 1st July 2024
Update 0.1 - 1st July 2024
Content updates are rolled out monthly, with hotfixes rolling out for any major bugs. Lobby changes occur seasonally to indicate environment changes.
New Maps
• Moved from arenas to maps to accommodate the new dynamic movement
• New Map - Office
• New Map - Farmland
• New Map - Concrete
New Systems
• Map voting
• Bulldog Chance
UI Changes
• Loading screens
• Notification system fully implemented
• Added overhead UI for runner objectives
• Added radial arrow for runner objectives
• Animations for most UI elements
Moveset Changes
• Extended dash
• Removed sprinting due to being too overpowered
Bug Fixes & Patches
• Player leaver bug fixed
• Clock header bug fixed
• Animation bug fixed
• Immunity bug fixed
• Player reset bug fixed
• Roll chaining patched
• Stops dash when contacting a surface