I’m having this issue, where the bullet casing appears to be anchored for a little bit, then goes back to normal.
I’m replicating the physics on the server, and using LinearAssemblyVelocity
Here is what it looks like
Properties for the part (cancollide and anchored set to false)
I can provide the code if needed, but I think it could be solved without
Are you creating the Part each time, or is it stored and cloned? This might be better done locally for the best player’s visualization. If other’s see a bit of lag it might not be as noticeable for them.
Its stored in ServerStorage then cloned