how can i replicate that effect, i have tried angling the bullet casing so it ejects straight but if i apply a rotational velocity it ends up spinning in all sort of ways. not quite sure which cframe to specify.
i am talking exclusively about the rotational effect of the shells in the video, as i already have bullet casings fully set up except this
i already have casings set up, all i need to know is how to apply the rotational effect as seen in the video - letting roblox gravity ‘do’ the work results in weird rotations going in every direction, not in the way like in the video
ended up using the AngularVelocity constraint, not sure how its gonna be with a lot of casings ejecting and each of them having a constraint, but for now ive managed to replicate the effect.