Right, so I have this 75-ish mm Anti-Ship gun.
It shoots, it reloads, it can be aimed too.
Problem is, the bullets don’t explode on contact at the moment. I’ve done this a few ways before, both glitchy in their own ways. One, was raycasting, sometimes the bullet wouldn’t explode. Basically it would send out rays in all directions and if the rays hit something and it was close enough it would explode. Before that I used the basic method of using a .Touched event (this was 2 years ago).
At this point I don’t know how to reliably make a collision script and I need help. Can someone figure out or tell me a method that would work? Or just a modification/update I could make to one of the scripts to make them more effective.
Thanks,
– Luke