Bullet hole isnt aligning to normal?

ImpactObject.CFrame = CFrame.new(RaycastResults.Position, RaycastResults.Position + RaycastResults.Normal)

image

It looks fine on the ground, but in the image above, the red wall, it isn’t rotated properly? All topics say that my script should work but apparently not??

Any help appreciated, I suck with Cframe math.

Could you post the entirety of your code? And also, which face of your bullet hole is the face which should be aligned with the normal?

Nevermind, the problem was the part wasn’t sized correctly. I needed to resize then change the decal face to make it work properly.

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