Hello everyone, Recently, I’ve encountered a issue, with the way that my “bullet tracers” are structured. since they use beams, the person using the gun won’t be able to see the bullet tracers after it travels, a certain distance. this is due to the fact that, beams disappear at angles. I was wondering if there we’re any solutions. thanks for reading, have a good day.
I don’t think the visibility is the problem. I use beams for tracers and they are visible at far distances.
From the video it looks to me like the repeat shot is replacing the previous shot and not letting the beam ‘travel’ before being replaced by the next one. IDK if that is what is actually happening or not.
I did some testing and it seems to be related to the transparency in the texture. If you make a beam with no texture(or a solid square texture) it is visible from much farther away.
Seems to be averaging the pixels at the high angle of view and coming up with transparency as the average.
about 50 studs, no texture(left), transparent fade texture(right)