I currently made this gun, it shoots bullets properly but when you rotate quickly it does not update fast enough.
gun is in a view model in the current camera.
Currently, the script works by shooting a bullet out of the muzzle using the muzzles location and its look vector. This works fine but when you start to rotate quickly, the bullets no longer line up, how do I fix this?
The gun fires by firing a remote event that creates the bullet in the server, I even tried it with a local script instead but the bullet is still offset incorrectly.