So to add to the fun aspect of my game, I’ve been trying to give weight to my raycasted bullets (bullets moving objects upon impact), but I’m stumped on how to do so. I’ve tried adding a body velocity to the part for the bullet, yet that doesn’t seem to work. Any help?
My Attempt:
local BulletMass = HitPart.Size.X*HitPart.Size.Y*HitPart.Size.Z
local BodyForce = Instance.new("BodyForce")
BodyForce.Parent = HitPart
BodyForce.Force = Vector3.new(0,BulletMass*196.2,0)
HitPart.Velocity = Direction*1000
HitPart is just the bullet itself and it grabs the direction of the raycast
Edit: Turned on cancollide for the bullets and it began working, is there a way to pull this off without cancollide?