Issue Description:
The “Lando Norris - McLaren Formula 1 Racing Driver” bundle has issues with both UV mapping and topology. The UV issue involves a part of the texture clipping in the torso area, while the topology issue is specifically in the eye region. Instead of following a natural or low-poly human anatomy flow, the edge loops descend and then form a line, which is an uncommon and incorrect approach for character modeling.
Reproduction Steps
- Equip the “Lando Norris - McLaren Formula 1 Racing Driver” bundle.
- Inspect the torso UV mapping in a 3D modeling program, through close-up in Roblox Studio or in-game.
- Observe the eye topology using a wireframe view in 3D software or, simply, observe closely in-game.
Expected Behavior
The UV mapping should be correctly aligned so that no parts of the texture clip into the torso. Additionally, the topology of the eyes should follow a proper edge flow, maintaining a natural or low-poly character structure rather than an irregular pattern where the edges descend before forming a line.
Visual Aids:
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