"Burn" clothing on a Player

Hello everybody.
I’m making a game where you can essentially grab players and drag them around. There are several mechanisms on the map for people to mess with, one of which being a hole which can catch fire and burn things.

I currently have the burner tween the color of whatever is touched to black, and then removing the part (which works exactly how I want it to on players). Except, you can’t see it since avatar clothing covers it up. Is there any way to remove a specific piece of clothing, say the right arm?

Thus far, I have attempted just plain removing clothing upon joining the game, although that seems like a hacky solution and it makes the game look a bit… inappropriate. :expressionless:

TLDR; how do I remove specific parts of clothing on a player

You can burn the clothing too, texture for clothing can be colored.

But that’s not actually what you’re going for, mmh, perhaps you could find an hacky way of doing it. Think of how clothing disappears when the humanoid is removed, maybe if you cloned the arm?

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You can remove the shirt object from the player’s character.

I’m pretty sure removing pants is against the TOS.

If you rename the bodypart and unparent and reparent the Shirt / Pants instance, that body part will become untextured. Since you can recolor shirts and pants though, maybe just blackening it will be more appropriate.

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How exactly does one recolor shirts and pants? That’s what I would prefer to do, although I can work with renaming and reparenting.

Isn’t there a Color3 property?

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Yes, on both the shirts and the pants objects. However, changing that seems to affect the majority of the parts on the player rather than just one.

Although, I am experimenting with the reparenting and thus far seems to be working.
Side note: trying to rename the Torso at all seems to instantly kill the player.

You could implement a check that if the Torso is burned then just burn the entire shirt area. Odds are if their torso got burned their arms already touched it too.

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