As you can see in the above video, I lock onto an enemy player with my attack helicopter, fire a missile, and the missile is guided to the enemy. You can see the missile hit the enemy - but the actual explosion is further back and away from the enemy, and not at the point where they collided. When missiles are launched, I have the NetworkOwner set to the player that fired said missiles.
This is a pretty annoying bug I’ve seen before. I want to get it solved. How do I fix this?
That’s how it looks like on the client side which in this case is you, to fix this you simply need to make the missile part on the server side, try using YourPart:SetNetworkOwner(nil).