The left trigger on controllers fire ‘true’ for the processed argument of the InputBegan event. This means any dev who was properly using this code now has a broken game, myself included.
game:GetService("UserInputService").InputBegan:connect(function(io, processed)
print(processed) -- prints true for the left trigger, but should be false
end)
Okay, I identified the issue. If anyone wants a quick fix, you can call ContextActionService:UnbindAction(“ResetCameraVR”) after a short wait in a LocalScript somewhere. I’ll ship a real fix ASAP.