ButtonR2 fires MouseButton1Click

If the mouse is locked in the center because of the gamepad and you press right trigger, any button in the mouses reach gets pressed.

This is very annoying in cases where you have a UI up and are letting them interact with a UI. The user may accidentally press the trigger and fire something accidentally or maybe something in the interface needs the trigger. In my case, the cursor happens to be right where a category changer is:
Screen Shot 2016-07-19 at 12.06.27 AM.png

Even though this seems to be the intended behavior, I’m still putting it in client bugs because it’s something that doesn’t make sense.

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Can confirm, I’ve also discussed it here. As a workaround, I set UserInputService’s MouseIconEnabled property to false and reset it to true once LastInputTypeChanged tells me the player no longer uses a gamepad.