Bypass AFK 20 mins

Hello, I’m making a RNG Game but a player wanted the rejoin server/bypass the 20 minute kick in Roblox. I couldn’t manage to do it, but this is my best shot. Thank you for helping me make it work! This is part of my code btw, in a serverscript and game player playeradded function.

plr.Idled:Connect(function()
	wait(900)
	-- teleport
end)

Here’s a fix: Make a game that people will want to play

Stop trying to deliberately game the system for slop. This is the scummiest thing you can do, second only to outright botting.

3 Likes

You can teleport the player back into the same server after the wait(900) in your code

LocalScript in StarterPlayerScripts

--// Services
local plrs = game:GetService("Players")
local uis = game:GetService("UserInputService")
local ts = game:GetService("TeleportService")

--// LocalPlayer
local lp = plrs.LocalPlayer
while not lp do
   plrs:GetPropertyChangedSignal("LocalPlayer"):Wait()
   lp = lp.LocalPlayer
end

--// Vars
local t = 0

--// Reset AFK Counter
uis.InputEnded:Connect(function()t=0 end)

--// AFK Checker
while task.wait(1) do
   t+=1
   if t >= 900 then
      if #plrs:GetPlayers()<=1 then
         lp:Kick("Creating new server, do not click Leave...")
         task.wait(1)
         local s=nil
         repeat
            s=pcall(function()
               return ts:Teleport(game.PlaceId,lp)
            end)
            if not s then task.wait()end
         until s
      else
         lp:Kick("Rejoining, do not click Leave...")
         local s=nil
         repeat
            s=pcall(function()
               return ts:TeleportToPlaceInstance(game.PlaceId,game.JobId,lp)
            end)
            if not s then task.wait()end
         until s
      end
      break
   end
end

Thank you! It worked when I tried 10 seconds. But is there a way to NOT kick and then rejoin?

If the server has 1 player, it is required for the player to be kicked otherwise the player would be joining a server which is shuting down thereforce causing an error.

You can try this with a kick removed

--// Services
local plrs = game:GetService("Players")
local uis = game:GetService("UserInputService")
local ts = game:GetService("TeleportService")

--// LocalPlayer
local lp = plrs.LocalPlayer
while not lp do
   plrs:GetPropertyChangedSignal("LocalPlayer"):Wait()
   lp = lp.LocalPlayer
end

--// Vars
local t = 0

--// Reset AFK Counter
uis.InputEnded:Connect(function()t=0 end)

--// AFK Checker
while task.wait(1) do
   t+=1
   if t >= 900 then
      if #plrs:GetPlayers()<=1 then
         lp:Kick("Creating new server, do not click Leave...")
         task.wait(1)
         local s=nil
         repeat
            s=pcall(function()
               return ts:Teleport(game.PlaceId,lp)
            end)
            if not s then task.wait()end
         until s
      else
         local s=nil
         repeat
            s=pcall(function()
               return ts:TeleportToPlaceInstance(game.PlaceId,game.JobId,lp)
            end)
            if not s then task.wait()end
         until s
      end
      break
   end
end