Hi,
I made a basic script for my cape. Basically when the player is added, it gives you a cape with a weld.
Problem is it’s not updating the weld C0 and C1 position for some reason
Here’s a look at the script:
function PlayerAdded(Player: Player)
Player.CharacterAdded:Connect(function(Character)
print(Player.Name)
local Cape = Assets.Cape:Clone()
local Weld = Instance.new("Weld")
Weld.Parent = Character.Torso
--Cape.Anchored = false -- should be already unanchored
Cape.Parent = Character
Weld.C0 = CFrame.new(-0, -0.9, 0.45)
Weld.C1 = CFrame.new(0, 0.184, 0)
Weld.C0 = CFrame.Angles(0,math.rad(-180),0)
Weld.C1 = CFrame.Angles(0,math.rad(90),0)
Weld.Part0 = Character.Torso
Weld.Part1 = Cape
end)
end
Running the script: