Youāre forgetting the important key factor here, Roblox is made to be easily accessible and make children able to create their own games.
That, plus the fact itās supposed to support all type of games, itās not as easy as just making something for one game, itās an entire engine used by a whole community.
Whenever I enable this feature my custom avatar system becomes this horrifying mess of triangles
Any idea on how I can fix it? Iād love to use this to further aid in-game customization, but I hope to god we fix this particular side effect before it graduates beta, otherwise I will have legit lost 7 months / 800 hours of work
EDIT: So it looks like the update took the C0 and C1 of the meshpart welds into account, whereas previously they were largely ignored. I think I can get things working under these constraints, but if anyone else is having a similar problem hopefully this saves you some time
I managed to get layered clothing to work on my avatar tonight which is pretty neat!
However Iāve observed a really unfortunate side effect to the way my Character Realism system interacts with layered clothing. Iām worried my system might be screwed if thereās no possible workaround, since I reckon this is done for optimization purposes.
The system works by patching Motor6D.C0 on the fly, using the characterās rig attachments as an origin point. These Motor6D patches unfortunately donāt seem to be permeating into the system, and even make it fail to bind on occasion.
I would hate to have to ditch this system just to have layered clothing in our game. If thereās anything that can be done about it, I would greatly appreciate it !
I think we need a plugin for this, we could customize the thickness, and put it on our avatars n stuff easily. From what I read, it looks pretty difficult and time taking to make 3D clothes.
Compatible with R15 Only + rthro maybe
Yes
Probably texture based
Maybe
Yes
I think so
probably, yes
3D clothes overlaps T-shirt
Robux and for roblox probably 1 free
No unless you can script it or something like that.
These features are amazing, thank you Roblox for doing this!
Anyways, I tried doing this, everything worked except one thingā¦ When I use the plugin and do what is told, the mesh becomes very long and doesnāt look like it did itās job AT ALL.
As you can see, the mesh is stretched and very weird, maybe IāVE done something wrong, but it could be like that because itās in Beta still.
Just something to be aware of before fully releasing the feature in every gameā¦
What I recently experienced in Studio:
While having the cage mesh beta feature turned on, resizing the animated skinned mesh custom rig broke the animation (Mainly for rig with more than 1 part; the bones moved, but not the model). Turning on this feature also broke some current skinned mesh custom rig (mainly for rig with more than one part; some parts are not where they supposed to be). Turning off the cage mesh feature fixed the problem.