This might come off as a bit rude, so I apologize.
I personally think that unless someone has personally tried playing Roblox, and actually took the time to realize its potential, people don’t deserve to have any say in the matter whether Roblox is a kids game or not. People who call it a lego-ripoff have no idea what they are talking about.
If someone thinks Roblox is a lego-ripoff, then they either haven’t played Roblox recently, or they are just stealing the opinion of others.
I 100% agree. I love the way my avatar looks and the general look of people’s avatars when they really customize them and make them their own. The look of the new-ish mesh avatars/packages in the catalog that don’t let you wear regular shirts and pants just looks so out of place and really clashes with the style of Roblox.
Something this feature could be really cool for would be to take some of Roblox’s existing and more on-theme packages like Robloxian2.0 and make it a skinned mesh instead of having the seams between each joint/part.
@Gam3r_Play3r It is possible but I’m not exactly sure how it’ll be executed. I’d suggest waiting till this is fully released before trying anything like that.
How does the Cage Mesh stuff work with characters? Characters are multiple parts, but I’m only seeing the input for that single reference, unless I’m looking at this the wrong way - I can’t find the part that specifies how the cage is wrapping around an R15 character
This is a cool and interesting feature, but it does add a lot more memory.
I have worked with mesh deformation since it was introduced and I already solved this problem without this feature. I even made a system where a player can customize their entire character with mesh armors and everything, but once deforming in animations, it acts like one mesh and everything deforms with the body.
Does anyone have up to date info on this? I am trying to look into it too see if I can use this on a custom R6 mesh deform rig, and have so far found nothing but countradicting info on how to set this up.
The thing is, it’s not even truly an R6, the only R6 thing about it is the fact that it’s modeled like an R6 but it bends like an R15 just with out feet or hands. Hence why I said custom R6 though I can see that isn’t very descriptive, I apologize, though I am still curious if the cage deformation would work on the custom rig then. Though I still have yet to find any good information on this feature