Hello, I have see your tutorial and I have try to do clothes for skinned meshs. After severals attempts, I realized that to synchronize some meshs (In my case, a man and his clothes), we don’t need “WarpLayer” and “WarpTarget”. If meshs have the same skeleton (with same bones’ names) and they are in the same group, they will automatically play the same animations and will be oriented according to the skeleton.
NB: Just don’t forget to make a “WeldConstraint” or “Motor6D” to join the mesh directly between them or to the HumanoidRootPart.